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Question: Water

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Question: Water Empty Question: Water

Post by Lord_Mortangol Sun Jul 03, 2016 6:38 am

Hello, I want to know, if I can fly through water? If not, I want to ask, if you can disable the water physics in the settings.
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Question: Water Empty Re: Question: Water

Post by Thrace Vega Sun Jul 03, 2016 11:41 am

Nah, water is solid, and we can't disable the physics on them, sorry.
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Question: Water Empty Re: Question: Water

Post by Lord_Mortangol Sun Jul 03, 2016 3:46 pm

Why don't you disable the physics? Because you don't know how to do, or whatelse?

If you don't know how, there is a way.
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Question: Water Empty Re: Question: Water

Post by Grand_Master_Bogdan Fri Jul 08, 2016 7:29 am

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Question: Water Empty Re: Question: Water

Post by Thrace Vega Fri Jul 08, 2016 3:09 pm

Because it's an additional script we'll have to write and run every time there's a game update, to find the block properties and change them. It's more trouble than its worth.
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Question: Water Empty Re: Question: Water

Post by Grand_Master_Bogdan Fri Jul 08, 2016 6:10 pm

Thrace Vega wrote:Because it's an additional script we'll have to write and run every time there's a game update, to find the block properties and change them. It's more trouble than its worth.
I wasn't saying it is worth it. We don't have it for the same reason on systemhack. I was just pointing out its existence.
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Question: Water Empty Re: Question: Water

Post by Lord_Mortangol Mon Jul 11, 2016 6:50 am

You can disable the physics in the configs. There is no need for a script
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Question: Water Empty Re: Question: Water

Post by Thrace Vega Thu Jul 21, 2016 2:50 pm

Every time the game updates, it resets that particular config. We have to write scripts to restore the variables.

Regardless, it's not happening.
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Question: Water Empty Re: Question: Water

Post by DestroyerOfWorlds Sun Jul 31, 2016 11:23 am

Thrace Vega wrote:Every time the game updates, it resets that particular config. We have to write scripts to restore the variables.

Regardless, it's not happening.

On one hand, this seems a lot like bringing back the area trigger exploit, used to detonate missiles far away from a ship's hull.  But on the other hand, this is an interesting concept.  I wouldn't mind making a pool or having water doors that help block explosive damage.  I could probably make this happen.  I'd just need to know what setting to change.  But ultimately it's up to you Thrace.

Edit:  Looking into it further, I can add some settings to our customBlockConfig file so that it would survive updates (assuming no radical change to the config file system happens, but then we'd have to be porting everything else over anyhow). It looks to me like the <Physical> setting is set from "true" to "false."
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Question: Water Empty Re: Question: Water

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