Latest topics
» SOF Space Industries
Sat Jul 08, 2017 1:53 pm by BigDancingBear3

» Bounty on NaStral
Mon May 15, 2017 1:31 pm by DestroyerOfWorlds

» server settings
Thu Mar 23, 2017 3:24 pm by DestroyerOfWorlds

» Forum Banner
Thu Mar 16, 2017 4:39 pm by NaStral

» Bogatyr Development Bank
Wed Feb 15, 2017 7:48 pm by Markonius

» Order of Bogatyrs LD Colony
Fri Jan 13, 2017 7:54 am by Markonius

» Any Asgardians?
Sun Jan 01, 2017 5:14 pm by CaptainNemo

» Shop Request - OOB
Thu Dec 08, 2016 5:17 pm by Grand_Master_Bogdan

» The Office of Naval Intelligence - Project BlackRock
Sun Sep 25, 2016 10:12 pm by WykedEvil

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

[ View the whole list ]


Most users ever online was 10 on Wed Jun 15, 2016 9:44 pm
Statistics
We have 51 registered users
The newest registered user is Solace7

Our users have posted a total of 143 messages in 50 subjects

Server Ruleset

View previous topic View next topic Go down

Server Ruleset

Post by Thrace Vega on Sat Jun 11, 2016 7:24 am

Listed below are the rules we expect everyone to abide by.  These rules apply in-game and on Discord.

Code Of Conduct:

  • Keep the public chat relatively clean.
    We operate under the assumption that all of our players are reasonable individuals capable of understanding when banter goes too far, and as such, we are generally pretty forgiving. However, if you cross a line we will ask you via to cool down. Repeated offenses or back-talking the administration are grounds for being muted, kicked, banned, etc. While we understand folks get heated in a combat environment, we ask that you always keep in mind that there are real people behind those other accounts.
    To clarify to some degree, the admins are perfectly fine with most vulgarity and coarse language, but not racism, sexism, homophobia or harassment.  For those who require a definition of harassment, here you go, from dictionary.com:
    harass - verb (used with object) - To disturb persistently; torment, as with troubles or cares; bother continually; pester; persecute.


Where You Can build:

  • Homebases must be at least 5 sectors away from another homebase or admin protected structure such as a capture point.
  • Do not leave the starting galaxy.
    This causes additional lag and uses vastly more storage space. The admins WILL delete any and all entities found outside the main galaxy. Repeated offenses will result in a ban. To clarify, this means staying within 1000 sectors in any direction of galactic center.

Ship and Base Specfic Rules:

  • Ships should have no more than 120 entities attached.
  • Weapons should not exceed 800 groups total per ship.
  • Salvagers should not exceed 2000 outputs.
  • Upload of ships is capped at 1 million mass.  Any ship 500k or above needs to be approved by admins.
    Rules regarding lag issues and entity count still apply. Any station that exceeds 500k by design or ends up being host to a total mass of 500k and above must be inspected for lag compliance. Player factions should voidstage (hide in deep space 5-7 systems away in empty systems with no stars) as many vessels as possible to remain in compliance.
  • Stations may not exceed 2mil mass.
  • Try to keep server lag down whenever possible.
    If you're causing critical amounts of latency, we'd appreciate it if you would take steps to reduce that before we have to step in and announce in public chat that you are causing the lag and that you are working to resolve it, so that other players are not in doubt.
    The administration reserves the right to deal with severe lag as they see fit, up to and including deletion of the offending entities without refund.

Fleet Rules:
After much consideration, we have decided that fleets must be restricted. Though we prefer not to impose these kinds of rules, it is 100% necessary in order for players on our server to continue enjoying PvP here.
For a Limited Time Only: We are offering a fleet replacement program, where players that update their fleet designs can bring their fleets to admins, and we will replace the ships with a new blueprint design, provided these new designs ONLY contain updates to the turrets on the ship to comply with the below rules.  Heavily damaged fleet ships will not be replaced.

  • Each fleet should contain no more than 24 ships.
  • Turrets on fleet ships should be freely undockable without causing excessive lag
    Any attached turret should not be docked internally and should be able to freely float away from the main ship body if undocked during combat or otherwise.
  • Fleet ships should not contain any docked entities that are not a part of the turret systems.
    This includes, but not limited to, docked armor, doors, or other entities that cause additional bounding box lag and syncing issues.
  • Turret counts allowed on each ship are restricted by weight:
    Though we would prefer no turrets be used on fleet ships, since this is the number one cause of lag, we will allow up to the following.
  • Below 10k weight: These may have 1 anti-missile turret and 1 damage turret
  • 10k weight or above: These may have at 2 anti-missile turrets and 2 damage turrets.
  • Each additional 20k of weight past 10k: This will allow one extra anti-missile turret and one damage turret, per multiple past 10k weight, up to the maximum.
  • There is a maximum of 20 anti-missile turrets and 20 damage turrets. (fleet ships 360k+ weight)
    So, here are a few examples: If fleet ship is 15k weight, then it can have 2 AMS and 2 damage turrets.  If it is 33k, then this is 3 AMS and 3 damage turrets.  It gets 1 free set of turrets, 1 set more because it is over 10k in weight, and then 1 extra set from the 20k weight past 10k.
    For a complete list of examples, see the google doc.

Haxoring/Duping/Glitching/Etc.:

  • Utilizing any manner of glitches or bugs to obtain resources or items you have not earned is strictly forbidden!
    Any blocks etc. generated through the exploit of a bug or glitch will result in the seizure of contraband goods. Repeated offenses could result in deletion of vessels, facilities or the entire faction if the exploit was perpetrated by it's leader.

Build Account Players

  • If in a BUILD_  Account sector, do not under any circumstances connect a shop to the trade network.
    It's extremely hazardous for the server and can cause players to lose their connection when opening the map.

Alignment:

  • You must align your faction to light, dark, or neutral.  
    To do this, have a founder of the faction type, in game:  !align light/dark/neutral  (pick one and don't use slashes)
  • With the exception of the neutral Admin factions (The Rebuilders, Trade Guild), neutral factions may expect to be attacked by light or dark forces.
  • You may un-ally with factions of the same alignment and war them.  Inter-fighting is allowed.

And Finally..

  • Administrators always have final say.
    However, if you believe an administrator has acted unjustly, please file an appeal on the forum. Do not argue with the administrator in-game, as that may become grounds for removal.
  • Ignorantia juris non excusat.
    In English, 'Ignorance of the law excuses not.' By playing on our server, you are agreeing that you have read and will abide by all listed rules.
avatar
Thrace Vega
Admin

Posts : 38
Points : 91
Join date : 2016-06-07
Age : 28
Location : New York

View user profile http://lvdserver.forumotion.com

Back to top Go down

Re: Server Ruleset

Post by DestroyerOfWorlds on Wed Jun 22, 2016 1:46 am

Oh and while you're here, though this isn't a rule, voting helps our server gain rank and more players, so please feel free to vote and favorite us here:  https://starmade-servers.com/server/1229/
avatar
DestroyerOfWorlds
Admin

Posts : 43
Points : 51
Join date : 2016-06-12
Location : St. Petersburg, FL

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum